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Posts Tagged “youtube”

Introducing Vid – A jQuery Plugin For All Your Video Embedding Needs

Sunday, November 1st, 2009

It all started with a tweet:

@tensafefrogs: Cleaning up the YouTube embed code a bit: http://bit.ly/3oA4yM

I replied to Geoff saying ‘why not use javascript?’ to which he said: ‘because we want to be compatible with many (every) publishing platforms, and many of them don’t allow javascript’.

So that got me thinking, why not create a simple and small jQuery plugin for embedding videos… So I did…
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Introducing The *Native* Actionscript3 YouTube Player

Saturday, October 24th, 2009

So, give a hand to the developers at YouTube for their hard work! They’ve taken the AS3 YouTube Player out of beta, albeit just chromeless, and all ready for production.

Let’s hope that the chromed version is coming very soon, but now let’s concentrate on getting used to this new player.
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Introducing ‘The Best Of Us Challenge’

Thursday, October 15th, 2009

After months of fruition, long transatlantic phone calls and late night code fixes, the fruits of our labour is now live for all to see: The Olympics ‘Best Of Us Challenge’. Go on, see if you can beat them!

It’s a great gadget and it’s really been worth it. I remember when I first got the phone call from the agency, Mekanism, who I must say are great and it’s been an absolute pleasure working with them, I thought that this is going to be a huge gadget. Again, it took a lot of determination, conference call, and lots and lots of new code and cleaning up of old code to get to this great gadget.

Now the last push is sticking it up on the brand channel but I’m sure that that’s coming very soon!

Much love to everyone who I worked with at Mekanism and I hope that they’re as proud of it as I am.

Another Release Of The Shiny YouTube Actionscript3 Wrapper

Tuesday, September 29th, 2009

Ok so after some feedback on the last release of the wrapper, I’ve updated it and pushed it to Github.

There’s no need to compile the SWF yourself, I’ve done the hard work for you. Aren’t I nice?
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Did Someone Order Multiple YouTube Players?

Thursday, September 17th, 2009

So, here I am, playing with YouTube players, trying to get more than one to load in Actionscript 3. But it’s a pain, so I did a few tests and got it running fine in Actionscript 2.

My aim is to port this to Actionscript 3, but the biggest problem is the handling of the AVMs. I’ve got some tests to do to figure out the best way to separate the content, but hopefully I should have it done soon, so do watch this space. But, for all you lot out there, here’s some old school Actionscript 2 code:
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YouTube OAuth/AuthSub *Doesn’t* Do iFrames

Tuesday, September 15th, 2009

What a shame. YouTube officially doesn’t support “iframes” when it comes to OAuth and AuthSub. That’s a bit of a pain, but have no fear, I’ve found a way around it.
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Using The YouTube Player In 3D

Tuesday, September 8th, 2009

Yep, I’ve cracked it. Well, sort of.

You see, I’ve written a few posts about trying to get the YouTube player and interactivity to behave with Papervision3D. The issue was that Papervision3D (and other 3D engines) render the planes/materials/objects as bitmaps and you can’t render the YouTube player as a bitmap.
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Authenticating And Uploading A Video To YouTube

Tuesday, September 1st, 2009

Update: I’ve added a nice little example below and all the code is up on Github.

So, I’ve been working on a simple tool that outlines how easy it is to upload a video to YouTube through your own web application.

Before you read this tutorial, it’s worth going through the YouTube GData API.

Now you may be asking yourself: “why would anyone need this?”, well think about this scenario:
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New, Shiny and Improved YouTube Wrapper

Tuesday, September 1st, 2009

Recently I published an update to the YouTube wrapper I use for all Actionscript 3 YouTube projects. It’s now all up on my Github with some improvements on the older version.

The new version comes with an improved local connection, and also some more options such as: you can now resize the player without having to reload it!

Have a play with it, tell me what you think. I’m looking to have some more options added such as additional pausing and resuming.

Papervision3D And The YouTube Player: Just Hack It

Friday, August 28th, 2009

So after much attempts it seems the best way to get the YouTube player to play nicely with Papervision3D (and the other way too) is just to fake it!!

I basically create a “fake player” and use that in the plane, and then when the user has clicked on the plane, I overlay the player on top. I can’t wait for native 3D on FP10 to become more wide spread!
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