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Posts Tagged “XML”

Introducting The D&AD Inspiration YouTube Channel

Monday, April 12th, 2010

Yes, it’s finally up! The D&AD Inspiration YouTube Channel has been probably one of my biggest projects so far. It’s a huge channel that allows creatives to upload commercial creatives to the area and have them viewed for free by the wider community. The process isn’t judged by D&AD, it’s a free for all really, well, apart from the moderation stage; this makes sure only the best stuff is uploaded.
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Say Hello To The Avatar Interactive Trailer

Wednesday, February 3rd, 2010

A while back I took part in a project with The PPC to build a ‘different’ microsite for the (then) new film Avatar. I don’t know what happened to this project, I spent a good while optimising and refactoring to get it running really smoothly but then I got paid and I didn’t hear anything else. It seems that it may not have gone out in time, which is a really shame cos it’s awesome! Anyway, have a look, tell me what you think.

Authenticating And Uploading A Video To YouTube

Tuesday, September 1st, 2009

Update: I’ve added a nice little example below and all the code is up on Github.

So, I’ve been working on a simple tool that outlines how easy it is to upload a video to YouTube through your own web application.

Before you read this tutorial, it’s worth going through the YouTube GData API.

Now you may be asking yourself: “why would anyone need this?”, well think about this scenario:
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Quick XML, JSON and More Data Services in Actionscript 3

Monday, July 13th, 2009

So I’ve been publishing more and more of my code up on Github, yes I will SVN it up to Google Code too! There are a few classes that people may not know how to use or why to use them, so here’s a quick run through of the ones that reside in “com.firestartermedia.lib.as3.data“:
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Compressing and Caching Static Text-based Assets with PHP

Friday, July 10th, 2009

So recently I’ve been playing around with GZIP compression on Apache and PHP to see how fast I can get my assets to load. Now I’ve written a post already on how to compress sites with GZIP.

Now I’ve taken my script to a new level, that is the asset loader script that compresses text-based assets using GZIP. I’m not using any sort of code compressor on the assets, yet, as I’ve already compressed the scripts using YUI. More importantly, I’ve now added the ability for me to cache a number of files into one rather than loading several, as we all know: less HTTP request = more fun.
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AMFPHP and AS3

Friday, May 29th, 2009

If you’re an Actionscript developer then there’s a chance that you would have used AMFPHP in your time. It’s a shame that the project isn’t being maintained – since the last release was in 2008 – nevertheless, it works and that’s what matters. I’ve been having a crack at making AS3 and AMFPHP play nice together and it’s turned out quite well, apart from a few issues, with AS3 mainly.

I’m a firm believer of reusing code, so instead of creating some functions for projects, I create sets of classes so that when I go to do other projects, development time is reduced as I’ve written scalable and usable code rather than re-writing all my stuff. So I’ve done about creating a set of AMFPHP Service classes that I’d like to share with you.
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Speeding up Sites with GZip

Thursday, May 28th, 2009

Web sites need to be fast! Recently I’ve had some time on my hands so I’ve done some tests to see which is the best solution. I’ve had a read about different ways that web sites can be sped up, from compression before you upload files to server side compression.

Whenever it comes to speeding things up, I always remember the saying that “loading data from a flat file is slow, a database is slower, but memory is the quickest”. So that means if you’ve using server-side scripting such as PHP or Python, the best thing to do is to use memory caching such as APC or MemCache.
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