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Posts Tagged “Python”

Introducting The D&AD Inspiration YouTube Channel

Monday, April 12th, 2010

Yes, it’s finally up! The D&AD Inspiration YouTube Channel has been probably one of my biggest projects so far. It’s a huge channel that allows creatives to upload commercial creatives to the area and have them viewed for free by the wider community. The process isn’t judged by D&AD, it’s a free for all really, well, apart from the moderation stage; this makes sure only the best stuff is uploaded.
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Introducing Google/YouTube Italy’s That’s Opera Talent

Sunday, March 14th, 2010

It’s been a very very very busy start to 2010, but who am I to complain? I’ve been working on a number of high profile projects and they’re all very close to launching. However, the first to launch is a project I built for the Google/YouTube Italy’s marketing department: That’s Opera Talent Contest.
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Coding Conventions

Sunday, May 17th, 2009

Recently I joined a debate started by the editor of Flashtuts+ regarding coding conventions. Now I’m a strong believer that if you’re going to code, you best do it right. Yet on a day to day level I still see sloppy code. Gone are the days of Actionscript 1 and 2 coding when you didn’t have to declare variable’s type or a function’s return value, but still people continue this in their coding of Actionscript 3.

The fun doesn’t stop there. I admit, when I first started coding yes I was very sloppy with my convention, but I’ve cleaned up my act, honest. With other languages such as PHP and JavaScript, you see how easy it is to just keep typing and typing and through any sort of convention out of the window. But when the client turns around as says: “Why can’t that be 3D?” you’re then going to have to go through all your sloppy code and make it 3D.
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