Posts Tagged “player”
Wednesday, February 3rd, 2010
A while back I took part in a project with The PPC to build a ‘different’ microsite for the (then) new film Avatar. I don’t know what happened to this project, I spent a good while optimising and refactoring to get it running really smoothly but then I got paid and I didn’t hear anything else. It seems that it may not have gone out in time, which is a really shame cos it’s awesome! Anyway, have a look, tell me what you think.
Tags: 3d, Actionscript 3, as3, avatar, papervision, papervision3d, player, ppc, puremvc, pv3d, video, XML
Posted in APIs, Actionscript 3, Flash |
No Comments »
Friday, October 30th, 2009
So, last time I spoke about monetizing a video player, I was tasked with integrating Tremor Media components. That failed spectacularly because the dev team there, well, aren’t helpful.
So, I then told the sales guys I was working with: “Tremor Media isn’t going to work, what’s the plan?”. The pointed me to LiveRail. And this was awesome…
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Tags: Actionscript 3, advertising, as3, live, liverail, media, midrolls, monetize, player, postrolls, prerolls, rail, tremor
Posted in APIs, Actionscript 3, Development, General |
1 Comment »
Saturday, October 24th, 2009
So, give a hand to the developers at YouTube for their hard work! They’ve taken the AS3 YouTube Player out of beta, albeit just chromeless, and all ready for production.
Let’s hope that the chromed version is coming very soon, but now let’s concentrate on getting used to this new player.
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Tags: Actionscript 3, api, as3, beta, chromeless, player, tube, you, youtube
Posted in APIs, Actionscript 3, Development |
No Comments »
Thursday, October 15th, 2009
After months of fruition, long transatlantic phone calls and late night code fixes, the fruits of our labour is now live for all to see: The Olympics ‘Best Of Us Challenge’. Go on, see if you can beat them!
It’s a great gadget and it’s really been worth it. I remember when I first got the phone call from the agency, Mekanism, who I must say are great and it’s been an absolute pleasure working with them, I thought that this is going to be a huge gadget. Again, it took a lot of determination, conference call, and lots and lots of new code and cleaning up of old code to get to this great gadget.
Now the last push is sticking it up on the brand channel but I’m sure that that’s coming very soon!
Much love to everyone who I worked with at Mekanism and I hope that they’re as proud of it as I am.
Tags: Actionscript 3, api, as3, authentication, brand, channel, contest, contestapi, gadget, microsite, player, upload, youtube
Posted in APIs, Actionscript 3, CSS, Design, Development, Flash, JavaScript, PHP, XML |
2 Comments »
Tuesday, September 29th, 2009
Ok so after some feedback on the last release of the wrapper, I’ve updated it and pushed it to Github.
There’s no need to compile the SWF yourself, I’ve done the hard work for you. Aren’t I nice?
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Tags: Actionscript 3, as3, chromeless, chromless, fla, player, swf, wrapper, youtube
Posted in APIs, Actionscript 3, Development |
2 Comments »
Thursday, September 17th, 2009
So, here I am, playing with YouTube players, trying to get more than one to load in Actionscript 3. But it’s a pain, so I did a few tests and got it running fine in Actionscript 2.
My aim is to port this to Actionscript 3, but the biggest problem is the handling of the AVMs. I’ve got some tests to do to figure out the best way to separate the content, but hopefully I should have it done soon, so do watch this space. But, for all you lot out there, here’s some old school Actionscript 2 code:
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Tags: actionscript, Actionscript 2, Actionscript 3, as2, as3, multiple, player, players, tube, you, youtube
Posted in APIs, Actionscript 2, Actionscript 3, Development |
4 Comments »
Sunday, September 13th, 2009
Ah, you see what I did there? Anyway, on to the serious stuff. So yeah, I’m close, but not quite there.
I’ve created a base class that does the “maths” for you, it’s called “Sprite3D()” and you won’t ever need to call it, unless you wanted just a simple 3D object container.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, cube, cube3d, Flash, fp10, matrix3d, player, rectangle, rectangle3d, sprite3d, vector3d
Posted in Actionscript 3, Development |
No Comments »
Saturday, September 12th, 2009
Some of you may know that I’ve been trying to crack the maths of 3D in native Actionscript 3 (through Flash Player 10). It’s been hard.
You’ve really got to hand it to the people behind 3D engines such as Papervision3D and Away3D, that took some serious time to sort all the stuff out. But, I’m not saying I’ve failed because I haven’t. Just need to do a bit more maths.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, Flash, fp10, player
Posted in Actionscript 3, Development |
No Comments »
Thursday, September 10th, 2009
Ok, so after discovering the simple ability to have native 3D properties in Flash Player 10 without having to mess about with engines such as Papervision3D, I’ve started writing a few tests that will lead to classes that will “do the maths” for you.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, Flash, fp10, native, player
Posted in Actionscript 3, Development |
5 Comments »
Tuesday, September 8th, 2009
Yep, I’ve cracked it. Well, sort of.
You see, I’ve written a few posts about trying to get the YouTube player and interactivity to behave with Papervision3D. The issue was that Papervision3D (and other 3D engines) render the planes/materials/objects as bitmaps and you can’t render the YouTube player as a bitmap.
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Tags: 3d, Flash, flashplayer10, fp10, papervision, papervision3d, player, pv3d, tube, you, youtube
Posted in APIs, Actionscript 3, Development |
4 Comments »