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Posts Tagged “fp10”

I’m Close, But It’s Not Quite Right (Actionscript3D)

Sunday, September 13th, 2009

Ah, you see what I did there? Anyway, on to the serious stuff. So yeah, I’m close, but not quite there.

I’ve created a base class that does the “maths” for you, it’s called “Sprite3D()” and you won’t ever need to call it, unless you wanted just a simple 3D object container.
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3D Actionscript And Me

Saturday, September 12th, 2009

Some of you may know that I’ve been trying to crack the maths of 3D in native Actionscript 3 (through Flash Player 10). It’s been hard.

You’ve really got to hand it to the people behind 3D engines such as Papervision3D and Away3D, that took some serious time to sort all the stuff out. But, I’m not saying I’ve failed because I haven’t. Just need to do a bit more maths.
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Flash Player 10 Native 3D Tests: Le Cube

Thursday, September 10th, 2009

Ok, so after discovering the simple ability to have native 3D properties in Flash Player 10 without having to mess about with engines such as Papervision3D, I’ve started writing a few tests that will lead to classes that will “do the maths” for you.
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Using The YouTube Player In 3D

Tuesday, September 8th, 2009

Yep, I’ve cracked it. Well, sort of.

You see, I’ve written a few posts about trying to get the YouTube player and interactivity to behave with Papervision3D. The issue was that Papervision3D (and other 3D engines) render the planes/materials/objects as bitmaps and you can’t render the YouTube player as a bitmap.
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