Posts Tagged “Flash”
Tuesday, September 29th, 2009
So after my tutorial on Flashtuts+ (Quick Guide to Creating and Using SWCs), I’ve had a few emails and comments about the usage of SWCs.
So, after responding to them individually, I’ve compiled this post so you guys can see what a SWC can help you with and what it can’t.
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Tags: Actionscript 3, as3, assets, builder, components, designer, developer, fdt, Flash, flashide, flex, ide, mxmlc, skin, skinning, swc, swcs, visual
Posted in APIs, Actionscript 3, CSS, Design, Development, Flash |
4 Comments »
Sunday, September 13th, 2009
Ah, you see what I did there? Anyway, on to the serious stuff. So yeah, I’m close, but not quite there.
I’ve created a base class that does the “maths” for you, it’s called “Sprite3D()” and you won’t ever need to call it, unless you wanted just a simple 3D object container.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, cube, cube3d, Flash, fp10, matrix3d, player, rectangle, rectangle3d, sprite3d, vector3d
Posted in Actionscript 3, Development |
No Comments »
Saturday, September 12th, 2009
Some of you may know that I’ve been trying to crack the maths of 3D in native Actionscript 3 (through Flash Player 10). It’s been hard.
You’ve really got to hand it to the people behind 3D engines such as Papervision3D and Away3D, that took some serious time to sort all the stuff out. But, I’m not saying I’ve failed because I haven’t. Just need to do a bit more maths.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, Flash, fp10, player
Posted in Actionscript 3, Development |
No Comments »
Thursday, September 10th, 2009
Ok, so after discovering the simple ability to have native 3D properties in Flash Player 10 without having to mess about with engines such as Papervision3D, I’ve started writing a few tests that will lead to classes that will “do the maths” for you.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, Flash, fp10, native, player
Posted in Actionscript 3, Development |
5 Comments »
Tuesday, September 8th, 2009
Yep, I’ve cracked it. Well, sort of.
You see, I’ve written a few posts about trying to get the YouTube player and interactivity to behave with Papervision3D. The issue was that Papervision3D (and other 3D engines) render the planes/materials/objects as bitmaps and you can’t render the YouTube player as a bitmap.
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Tags: 3d, Flash, flashplayer10, fp10, papervision, papervision3d, player, pv3d, tube, you, youtube
Posted in APIs, Actionscript 3, Development |
4 Comments »
Tuesday, August 4th, 2009
Here it is, this is what I’ve been working on for the past two months! It’s the new web site for 1Click2Fame.com where, and I quote, “finding fame is the name of the game”.
It’s owned by the company Enrich Productions and I was bought in to build them a Flash video player and also little bits of Flashy stuff here and there including the home page carousel and the competition count-down timer. More stuff to follow!
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Tags: 1click2fame, Actionscript 3, as3, carousel, Flash, flv, player, video, videoplayer
Posted in APIs, Actionscript 3, CSS, Design, Development, Flash, JavaScript |
2 Comments »
Monday, July 27th, 2009
I’ve recently had one of my tutorials published on Flashtuts+: Quick Guide to Creating and Using SWCs. It’s a quick overlook at how using SWCs can help bridge the gap between the design and development process of a project.
You’ll quickly learn how you can import visual assets from Photoshop and begin to embed them into your code as classes. Have a read and tell me what you think!
Tags: Actionscript 3, as3, Design, designer, developer, Development, Flash, flashide, swc, workflow
Posted in APIs, Actionscript 3, Design, Development, Flash, Illustrator, Photoshop |
No Comments »
Sunday, July 26th, 2009
I’ve been working in Flex a lot recently and have rediscovered why coding with Flex is so great. Not only is it really fast to create prototypes, but styling is a doddle too. Anyone can use it!
But there will be times when the Halo skin doesn’t quite cut it and no matter how much CSS styling you use, you can’t make it look like you really want it to. So this is where skinning is so important.
In this series of posts, I’m going to cover different components that I’ve skinned, and if there’s enough demand for others, I’ll skin them too!
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Tags: Actionscript 3, component, CSS, Flash, flashide, flex, halo, hslider, ide, Illustrator, movieclip, mxml, Photoshop, scale9grid, scaleobject, skin, skinning, slider
Posted in APIs, Actionscript 3, CSS, Design, Development, Flash, Illustrator, Photoshop |
6 Comments »
Tuesday, June 23rd, 2009
When working with Flash Player you will come across this error one time or another:
*** Security Sandbox Violation ***
SecurityDomain ‘http://s.ytimg.com/yt/swf/cps-vfl104716.swf’ tried to access incompatible context ‘http://www.youtube.com/v/fXldKmGuPqM &autoplay=0&loop=0&rel=0&showsearch=0&hd=1′
And it may not necessarily be for YouTube (as the above error is).
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Tags: Actionscript 2, Actionscript 3, allowdomain, as2, as3, data, domain, Flash, load, player, security, settings, stream, video, youtube
Posted in APIs, Actionscript 2, Actionscript 3, Development |
3 Comments »
Monday, June 22nd, 2009
So I’ve been working on creating a fully fledged player for the web site 1Click2Fame.com. A lot of people who have been following me on twitter have been asking me to publish my code, so here’s what you’ve all been waiting for.
This isn’t just your average FLV video player. I’m not going to go into great depths on creating stuff like the stop button, the seek bar and what not, I believe in creating clean and reusable code, so this tutorial is more about creating a great chromeless player API and then allowing you to go crazy with the UI.
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Tags: Actionscript 3, api, as3, chromeless, code, Flash, flv, free, play, player, video
Posted in APIs, Actionscript 3, Development |
1 Comment »