So, I’ve got a new brief that requires me to make use of hexagons in Flash. Not a problem I said and went about making a base Polygon class, and without further ado, here it is.
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So, I’ve got a new brief that requires me to make use of hexagons in Flash. Not a problem I said and went about making a base Polygon class, and without further ado, here it is.
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So, give a hand to the developers at YouTube for their hard work! They’ve taken the AS3 YouTube Player out of beta, albeit just chromeless, and all ready for production.
Let’s hope that the chromed version is coming very soon, but now let’s concentrate on getting used to this new player.
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After months of fruition, long transatlantic phone calls and late night code fixes, the fruits of our labour is now live for all to see: The Olympics ‘Best Of Us Challenge’. Go on, see if you can beat them!
It’s a great gadget and it’s really been worth it. I remember when I first got the phone call from the agency, Mekanism, who I must say are great and it’s been an absolute pleasure working with them, I thought that this is going to be a huge gadget. Again, it took a lot of determination, conference call, and lots and lots of new code and cleaning up of old code to get to this great gadget.
Now the last push is sticking it up on the brand channel but I’m sure that that’s coming very soon!
Much love to everyone who I worked with at Mekanism and I hope that they’re as proud of it as I am.
Recently I published an update to the YouTube wrapper I use for all Actionscript 3 YouTube projects. It’s now all up on my Github with some improvements on the older version.
The new version comes with an improved local connection, and also some more options such as: you can now resize the player without having to reload it!
Have a play with it, tell me what you think. I’m looking to have some more options added such as additional pausing and resuming.
So after much attempts it seems the best way to get the YouTube player to play nicely with Papervision3D (and the other way too) is just to fake it!!
I basically create a “fake player” and use that in the plane, and then when the user has clicked on the plane, I overlay the player on top. I can’t wait for native 3D on FP10 to become more wide spread!
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Update: I’ve hacked PV3D to get it to work with YouTube.
Right, after much browsing through the Papervision3D code, I’ve found out something very interesting: Papervision3D renders hit test, on every frame, on objects that request the mouse, that means those with event listeners.
So, going back to my original issue of getting the YouTube player to function with Papervision3D, I created some tests to see exactly what Papervision3D was doing, and how I could maybe adjust the code so it can work for me.
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Another update: I’ve hacked PV3D to get it to work with YouTube.
Update: I’ve had a play with PV3D and this is what I found out.
Recently I’ve been helping an agency with the YouTube Player API and Papervision3D. They’re after placing a YouTube player on a plane and it being interactive.
The main problem seems to be that:
So what to do…
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So I’ve been publishing more and more of my code up on Github, yes I will SVN it up to Google Code too! There are a few classes that people may not know how to use or why to use them, so here’s a quick run through of the ones that reside in “com.firestartermedia.lib.as3.data“:
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Update: keep up to date with my latest code on my Github.
I’ve recently had an article on the YouTube Player API for Actionscript 3 published on the Flashtuts+ network. However, some people are having issues getting to grips with loading another video in-situ, so here’s a slight change to the code:
Once you read the tutorial, you will finish with two important files: