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Posts Tagged “api”

Did Someone Say Polygons?

Monday, November 30th, 2009

So, I’ve got a new brief that requires me to make use of hexagons in Flash. Not a problem I said and went about making a base Polygon class, and without further ado, here it is.
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Introducing The *Native* Actionscript3 YouTube Player

Saturday, October 24th, 2009

So, give a hand to the developers at YouTube for their hard work! They’ve taken the AS3 YouTube Player out of beta, albeit just chromeless, and all ready for production.

Let’s hope that the chromed version is coming very soon, but now let’s concentrate on getting used to this new player.
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Introducing ‘The Best Of Us Challenge’

Thursday, October 15th, 2009

After months of fruition, long transatlantic phone calls and late night code fixes, the fruits of our labour is now live for all to see: The Olympics ‘Best Of Us Challenge’. Go on, see if you can beat them!

It’s a great gadget and it’s really been worth it. I remember when I first got the phone call from the agency, Mekanism, who I must say are great and it’s been an absolute pleasure working with them, I thought that this is going to be a huge gadget. Again, it took a lot of determination, conference call, and lots and lots of new code and cleaning up of old code to get to this great gadget.

Now the last push is sticking it up on the brand channel but I’m sure that that’s coming very soon!

Much love to everyone who I worked with at Mekanism and I hope that they’re as proud of it as I am.

YouTube OAuth/AuthSub *Doesn’t* Do iFrames

Tuesday, September 15th, 2009

What a shame. YouTube officially doesn’t support “iframes” when it comes to OAuth and AuthSub. That’s a bit of a pain, but have no fear, I’ve found a way around it.
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New, Shiny and Improved YouTube Wrapper

Tuesday, September 1st, 2009

Recently I published an update to the YouTube wrapper I use for all Actionscript 3 YouTube projects. It’s now all up on my Github with some improvements on the older version.

The new version comes with an improved local connection, and also some more options such as: you can now resize the player without having to reload it!

Have a play with it, tell me what you think. I’m looking to have some more options added such as additional pausing and resuming.

Papervision3D And The YouTube Player: Just Hack It

Friday, August 28th, 2009

So after much attempts it seems the best way to get the YouTube player to play nicely with Papervision3D (and the other way too) is just to fake it!!

I basically create a “fake player” and use that in the plane, and then when the user has clicked on the plane, I overlay the player on top. I can’t wait for native 3D on FP10 to become more wide spread!
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Messing With Papervision3D and Material/Plane Interactivity

Wednesday, August 26th, 2009

Update: I’ve hacked PV3D to get it to work with YouTube.

Right, after much browsing through the Papervision3D code, I’ve found out something very interesting: Papervision3D renders hit test, on every frame, on objects that request the mouse, that means those with event listeners.

So, going back to my original issue of getting the YouTube player to function with Papervision3D, I created some tests to see exactly what Papervision3D was doing, and how I could maybe adjust the code so it can work for me.
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Papervision3D MovieMaterial: To Hack Or Not To Hack?

Friday, August 21st, 2009

Another update: I’ve hacked PV3D to get it to work with YouTube.

Update: I’ve had a play with PV3D and this is what I found out.

Recently I’ve been helping an agency with the YouTube Player API and Papervision3D. They’re after placing a YouTube player on a plane and it being interactive.

The main problem seems to be that:

  1. In order to add an object on to a plane it needs to be a material
  2. When an object is converted into a material, whether it’s a “MovieMaterial()” or not, it subclasses the “BitmapMaterial()” class, thus making it un-interactive (as essentially it’s a flattened bitmap)

    So what to do…
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Quick XML, JSON and More Data Services in Actionscript 3

Monday, July 13th, 2009

So I’ve been publishing more and more of my code up on Github, yes I will SVN it up to Google Code too! There are a few classes that people may not know how to use or why to use them, so here’s a quick run through of the ones that reside in “com.firestartermedia.lib.as3.data“:
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The YouTube Player API

Monday, June 29th, 2009

Update: keep up to date with my latest code on my Github.

I’ve recently had an article on the YouTube Player API for Actionscript 3 published on the Flashtuts+ network. However, some people are having issues getting to grips with loading another video in-situ, so here’s a slight change to the code:

Once you read the tutorial, you will finish with two important files:

  • YouTubePlayerWrapper.swf – The AS2 wrapper
  • App.as – The AS3 class files

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