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Posts Tagged “Actionscript 3”

Say Hello To The Avatar Interactive Trailer

Wednesday, February 3rd, 2010

A while back I took part in a project with The PPC to build a ‘different’ microsite for the (then) new film Avatar. I don’t know what happened to this project, I spent a good while optimising and refactoring to get it running really smoothly but then I got paid and I didn’t hear anything else. It seems that it may not have gone out in time, which is a really shame cos it’s awesome! Anyway, have a look, tell me what you think.

Did Someone Say Polygons?

Monday, November 30th, 2009

So, I’ve got a new brief that requires me to make use of hexagons in Flash. Not a problem I said and went about making a base Polygon class, and without further ado, here it is.
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Monetizing Your Video Player (Take 2)

Friday, October 30th, 2009

So, last time I spoke about monetizing a video player, I was tasked with integrating Tremor Media components. That failed spectacularly because the dev team there, well, aren’t helpful.

So, I then told the sales guys I was working with: “Tremor Media isn’t going to work, what’s the plan?”. The pointed me to LiveRail. And this was awesome…
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Introducing The *Native* Actionscript3 YouTube Player

Saturday, October 24th, 2009

So, give a hand to the developers at YouTube for their hard work! They’ve taken the AS3 YouTube Player out of beta, albeit just chromeless, and all ready for production.

Let’s hope that the chromed version is coming very soon, but now let’s concentrate on getting used to this new player.
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Fun With YAML

Tuesday, October 20th, 2009

Yes indeedy, YAML is fun. A project that I’ve been working on required that I set up a simple fault and tracking hook in the Flash application that then notified a bug tracking service, in this case it’s Hoptoad.

Apart from being a dyslexic’s nightmare to pronounce, it’s actually a really nice and simple service that keeps track of any faults that may appear in your code from time to time.
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Introducing ‘The Best Of Us Challenge’

Thursday, October 15th, 2009

After months of fruition, long transatlantic phone calls and late night code fixes, the fruits of our labour is now live for all to see: The Olympics ‘Best Of Us Challenge’. Go on, see if you can beat them!

It’s a great gadget and it’s really been worth it. I remember when I first got the phone call from the agency, Mekanism, who I must say are great and it’s been an absolute pleasure working with them, I thought that this is going to be a huge gadget. Again, it took a lot of determination, conference call, and lots and lots of new code and cleaning up of old code to get to this great gadget.

Now the last push is sticking it up on the brand channel but I’m sure that that’s coming very soon!

Much love to everyone who I worked with at Mekanism and I hope that they’re as proud of it as I am.

Another Release Of The Shiny YouTube Actionscript3 Wrapper

Tuesday, September 29th, 2009

Ok so after some feedback on the last release of the wrapper, I’ve updated it and pushed it to Github.

There’s no need to compile the SWF yourself, I’ve done the hard work for you. Aren’t I nice?
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Understanding SWCs

Tuesday, September 29th, 2009

So after my tutorial on Flashtuts+ (Quick Guide to Creating and Using SWCs), I’ve had a few emails and comments about the usage of SWCs.

So, after responding to them individually, I’ve compiled this post so you guys can see what a SWC can help you with and what it can’t.
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Actionscript 3 Web Cam Capture Made Easy

Friday, September 18th, 2009

I’ve got a new pitch in the pipe work and for it I need to be able to capture the web cam. It’ll have to be video, but I’ve started writing a class that simplifies it for you.

Displaying and capturing the web cam in Actionscript 3 isn’t hard, here’s a nice tutorial from Riacodes.com: Capture images from the webcam. But I thought I’d make it into a class so it would be reusable for your everyday applications.
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Did Someone Order Multiple YouTube Players?

Thursday, September 17th, 2009

So, here I am, playing with YouTube players, trying to get more than one to load in Actionscript 3. But it’s a pain, so I did a few tests and got it running fine in Actionscript 2.

My aim is to port this to Actionscript 3, but the biggest problem is the handling of the AVMs. I’ve got some tests to do to figure out the best way to separate the content, but hopefully I should have it done soon, so do watch this space. But, for all you lot out there, here’s some old school Actionscript 2 code:
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