Posts Tagged “actionscript”
Monday, April 12th, 2010
Yes, it’s finally up! The D&AD Inspiration YouTube Channel has been probably one of my biggest projects so far. It’s a huge channel that allows creatives to upload commercial creatives to the area and have them viewed for free by the wider community. The process isn’t judged by D&AD, it’s a free for all really, well, apart from the moderation stage; this makes sure only the best stuff is uploaded.
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Tags: actionscript, Actionscript 3, appengine, as3, brand, cache, channel, d&ad, dandad, PHP, proxy, Python, tier, XML, youtube
Posted in APIs, Actionscript 3, Design, Development, Flash, JSON, JavaScript, PHP, Python, XML |
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Sunday, March 14th, 2010
It’s been a very very very busy start to 2010, but who am I to complain? I’ve been working on a number of high profile projects and they’re all very close to launching. However, the first to launch is a project I built for the Google/YouTube Italy’s marketing department: That’s Opera Talent Contest.
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Tags: actionscript, Actionscript 3, appengine, appspot, as3, gdata, google, proxy, Python, thatsoperatalent, youtube
Posted in APIs, Actionscript 3, Development, Python, XML |
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Monday, November 30th, 2009
So, I’ve got a new brief that requires me to make use of hexagons in Flash. Not a problem I said and went about making a base Polygon class, and without further ado, here it is.
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Tags: actionscript, Actionscript 3, api, as3, draw, graphics, hexagon, polygon, shape, shapes
Posted in APIs, Actionscript 3, Development |
2 Comments »
Friday, September 18th, 2009
I’ve got a new pitch in the pipe work and for it I need to be able to capture the web cam. It’ll have to be video, but I’ve started writing a class that simplifies it for you.
Displaying and capturing the web cam in Actionscript 3 isn’t hard, here’s a nice tutorial from Riacodes.com: Capture images from the webcam. But I thought I’d make it into a class so it would be reusable for your everyday applications.
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Tags: actionscript, Actionscript 3, as3, bitmap, bitmapdata, cam, camera, capture, image, web, webcam
Posted in Actionscript 3, Development |
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Thursday, September 17th, 2009
So, here I am, playing with YouTube players, trying to get more than one to load in Actionscript 3. But it’s a pain, so I did a few tests and got it running fine in Actionscript 2.
My aim is to port this to Actionscript 3, but the biggest problem is the handling of the AVMs. I’ve got some tests to do to figure out the best way to separate the content, but hopefully I should have it done soon, so do watch this space. But, for all you lot out there, here’s some old school Actionscript 2 code:
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Tags: actionscript, Actionscript 2, Actionscript 3, as2, as3, multiple, player, players, tube, you, youtube
Posted in APIs, Actionscript 2, Actionscript 3, Development |
4 Comments »
Tuesday, September 15th, 2009
What a shame. YouTube officially doesn’t support “iframes” when it comes to OAuth and AuthSub. That’s a bit of a pain, but have no fear, I’ve found a way around it.
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Tags: actionscript, Actionscript 2, Actionscript 3, api, as2, as3, authsub, cookies, gdata, google, iframe, JavaScript, oauth, youtube
Posted in APIs, Actionscript 2, Actionscript 3, Development, JavaScript |
4 Comments »
Sunday, September 13th, 2009
Ah, you see what I did there? Anyway, on to the serious stuff. So yeah, I’m close, but not quite there.
I’ve created a base class that does the “maths” for you, it’s called “Sprite3D()” and you won’t ever need to call it, unless you wanted just a simple 3D object container.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, cube, cube3d, Flash, fp10, matrix3d, player, rectangle, rectangle3d, sprite3d, vector3d
Posted in Actionscript 3, Development |
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Saturday, September 12th, 2009
Some of you may know that I’ve been trying to crack the maths of 3D in native Actionscript 3 (through Flash Player 10). It’s been hard.
You’ve really got to hand it to the people behind 3D engines such as Papervision3D and Away3D, that took some serious time to sort all the stuff out. But, I’m not saying I’ve failed because I haven’t. Just need to do a bit more maths.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, Flash, fp10, player
Posted in Actionscript 3, Development |
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Thursday, September 10th, 2009
Ok, so after discovering the simple ability to have native 3D properties in Flash Player 10 without having to mess about with engines such as Papervision3D, I’ve started writing a few tests that will lead to classes that will “do the maths” for you.
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Tags: 10, 3d, actionscript, Actionscript 3, as3, Flash, fp10, native, player
Posted in Actionscript 3, Development |
5 Comments »
Wednesday, August 26th, 2009
Update: I’ve hacked PV3D to get it to work with YouTube.
Right, after much browsing through the Papervision3D code, I’ve found out something very interesting: Papervision3D renders hit test, on every frame, on objects that request the mouse, that means those with event listeners.
So, going back to my original issue of getting the YouTube player to function with Papervision3D, I created some tests to see exactly what Papervision3D was doing, and how I could maybe adjust the code so it can work for me.
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Tags: 3d, actionscript, Actionscript 3, api, as3, papervision, papervision3d, player, pv3d, youtube
Posted in APIs, Actionscript 3, Development |
No Comments »