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Posts Tagged “3d”

April’s The 4th Month Of The Year And YouTube Brand Channel No. 4 Is Live!

Wednesday, April 28th, 2010

What an awesome year so far!! I’ve launched four, yep that’s right 4, YouTube Brand Channels this year! I’ve still got a few up my sleeve yet but let’s see if I can make it twelve (yep, 12) this year. Here they are:

Enjoy!

Introducing the new Samsung 3D LED TV Campaign

Wednesday, April 28th, 2010

Ah, what a crazy couple of weeks. If you haven’t read about this on my portfolio, here’s a snippet about this campaign:

“This was a very last minute project that I had the chance to work on. On my meeting to another project, I received a call from the creative agency asking for my help to get this YouTube and GCN centric campaign off the ground and turned around within 4 working days. It started off with a multi-stage YouTube brand channel that coincided with the launch of the teasers and adverts for the new 3D LED TV. I then also had to work on MPUs and a masthead for the YouTube homepage. Overall it was a pretty awesome project, one that had to be done quite fast (within 16 working days) and one that’s come off pretty well.”
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Say Hello To The Avatar Interactive Trailer

Wednesday, February 3rd, 2010

A while back I took part in a project with The PPC to build a ‘different’ microsite for the (then) new film Avatar. I don’t know what happened to this project, I spent a good while optimising and refactoring to get it running really smoothly but then I got paid and I didn’t hear anything else. It seems that it may not have gone out in time, which is a really shame cos it’s awesome! Anyway, have a look, tell me what you think.

I’m Close, But It’s Not Quite Right (Actionscript3D)

Sunday, September 13th, 2009

Ah, you see what I did there? Anyway, on to the serious stuff. So yeah, I’m close, but not quite there.

I’ve created a base class that does the “maths” for you, it’s called “Sprite3D()” and you won’t ever need to call it, unless you wanted just a simple 3D object container.
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3D Actionscript And Me

Saturday, September 12th, 2009

Some of you may know that I’ve been trying to crack the maths of 3D in native Actionscript 3 (through Flash Player 10). It’s been hard.

You’ve really got to hand it to the people behind 3D engines such as Papervision3D and Away3D, that took some serious time to sort all the stuff out. But, I’m not saying I’ve failed because I haven’t. Just need to do a bit more maths.
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Flash Player 10 Native 3D Tests: Le Cube

Thursday, September 10th, 2009

Ok, so after discovering the simple ability to have native 3D properties in Flash Player 10 without having to mess about with engines such as Papervision3D, I’ve started writing a few tests that will lead to classes that will “do the maths” for you.
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Using The YouTube Player In 3D

Tuesday, September 8th, 2009

Yep, I’ve cracked it. Well, sort of.

You see, I’ve written a few posts about trying to get the YouTube player and interactivity to behave with Papervision3D. The issue was that Papervision3D (and other 3D engines) render the planes/materials/objects as bitmaps and you can’t render the YouTube player as a bitmap.
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Papervision3D And The YouTube Player: Just Hack It

Friday, August 28th, 2009

So after much attempts it seems the best way to get the YouTube player to play nicely with Papervision3D (and the other way too) is just to fake it!!

I basically create a “fake player” and use that in the plane, and then when the user has clicked on the plane, I overlay the player on top. I can’t wait for native 3D on FP10 to become more wide spread!
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Messing With Papervision3D and Material/Plane Interactivity

Wednesday, August 26th, 2009

Update: I’ve hacked PV3D to get it to work with YouTube.

Right, after much browsing through the Papervision3D code, I’ve found out something very interesting: Papervision3D renders hit test, on every frame, on objects that request the mouse, that means those with event listeners.

So, going back to my original issue of getting the YouTube player to function with Papervision3D, I created some tests to see exactly what Papervision3D was doing, and how I could maybe adjust the code so it can work for me.
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Papervision3D MovieMaterial: To Hack Or Not To Hack?

Friday, August 21st, 2009

Another update: I’ve hacked PV3D to get it to work with YouTube.

Update: I’ve had a play with PV3D and this is what I found out.

Recently I’ve been helping an agency with the YouTube Player API and Papervision3D. They’re after placing a YouTube player on a plane and it being interactive.

The main problem seems to be that:

  1. In order to add an object on to a plane it needs to be a material
  2. When an object is converted into a material, whether it’s a “MovieMaterial()” or not, it subclasses the “BitmapMaterial()” class, thus making it un-interactive (as essentially it’s a flattened bitmap)

    So what to do…
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